Friday, 18 June 2010

Tense moments for both Projects

The two major projects I am working on have both reached scenes of tension now. In the Final Fantasy VII project the gang are mere seconds away from finding out what's lurking below the crevice:


(The gang wait anxiously to see what reveals itself below the crevice)

And in my own Lillium project 'The Master Of Time' a ritual dance is taking place too bring the banished spirit Spectre, back into the living world:



(Necromancers summoning Spectre with ancient dance)

Friday, 11 June 2010

Scene 2 for 'The Master Of Time'

I am now 10 seconds into Scene 2 of 'The Master Of Time', this scene takes place in the High Lords Temple Garden. Where they have decided to summon Spectre to help the time dilemma.


(Blob Corp. Studios first successful angled walk cycle. The High Lord is walking out into the garden)


(Here's some rough concept art of what I thought one part of the garden should look like, this part of the garden will be where Spectre is summoned)


(Here is the garden drawn and rendered but without the added characters in the scene)

Thursday, 10 June 2010

Final Fantasy Project- Enemy Encounter

I have now reached the scene where Cloud and the gang encounter some sharp toothed fiends. I shall reveal screenshot of enemies on the next Final Fantasy update. For the time being here's a useless screenshot:

(Vincent, Cloud and Tifa suspect enemies nearby)



Wednesday, 9 June 2010

Final Fantasy Project update

I have completed scene 1 of 'The Master Of Time' with the scene totalling at 1 mintue 50 seconds. I am soon to start Scene 2 where Spectre will make his first appearance.

Meanwhile I have completed part 1 of Scene 1 for the Final Fantasy project with 24 seconds of footage animated. I am a few shots away before the first enemies of the film appear.

(Cid telling somebody off while Red XIII walks past)


(Cait Sith takes a leisurely ride on his Mog transport)


Sunday, 6 June 2010

'Master Of Time' Scene 1 - Dialogue Hell

In the midst of Scene 1 I have at least 35 lines of dialogue to muddle through, the lip sync isn't the major time consumer. Its alternating to interesting angles rather than using the same, I have storyboarded the scene and there are 8 angles of the same room!



(The General, The Chief Monk and her Assitant Guard - Byron)



(One of the many angles in Scene 1)

Updates on this project and the Final Fantasy Project to come soon!

Thursday, 3 June 2010

Final Fantasy VII Project - Scene 1

The Final Fantasy VII project I am tackling is already 30 seconds into scene 1, with snow falling, walking angles and eight characters on screen. This scene is no walk in the park and I have a long way to go before this scene is finished. Thankfully there are only two scenes to this film, however the second scene which features a Boss battle will be much more testing.



(An irritated Barret complaining about the cold)

Updates on my personal project 'The Master Of Time' coming soon!

Tuesday, 1 June 2010

Scene 1 Begins


After animating 'The Master Of Time' pro-logue I am now into Scene 1 where we find a very stressed out Highlord.



(HighLord in his study, busy with paper work)


(Could the General be protecting his privates? Of course not, he's bringing the HighLord more bad news)

Also Animating has also begun on my Final Fantasy VII animation:


(Cloud and the gang are to climb up this Icy mountain, but not without difficulty)

Animated Advert - Law firm + Computer Crisis!

Lets start with the more pleasant news, I have recently completed a animation for a client. It is another animated advert showcasing a law ...